
Course: P6 – Discover Space and Time (20CPs)
Semester: 6th (SS 24)
My Roles: Concept, Project Management & Development
Teamsize: 3
Tools: Unity, C#, Github, SteamVR, ClickUp, Clockify, Discord
Hardware: Powerwall, Quest 3 & Mac
Description
Experience the future of presentations with Vividly, a revolutionary mixed reality tool designed to transform the way we learn. In today’s fast-paced world, education must be dynamic and engaging, and Vividly is at the forefront of this change. By utilizing advanced technology, such as the Oculus Quest 3, Vividly converts traditional 2D presentations into interactive 3D experiences that captivate audiences and simplify complex topics. Imagine a biology class where students can explore a 3D model of the human heart in real-time, or a corporate training session where participants can interact with detailed engine mechanics. This tool is perfect for educators, trainers, and students in schools, universities, and corporate environments who benefit from seeing and engaging with their subjects.
What sets Vividly apart is its ability to make learning feel tangible and real. Presenters can manipulate 3D models in front of their audience, zooming in, highlighting key components, and offering a level of detail that traditional presentations simply can’t match. This hands-on approach not only makes difficult concepts easier to grasp but also keeps learners engaged and invested in the material. Vividly isn’t just another presentation tool—it’s a game-changer in education and training, making lessons more accessible, visually appealing, and ultimately, more effective. Whether you’re teaching a complex scientific concept or providing specialized training, Vividly turns every lesson into an immersive experience that both captivates and educates.
My Roles
In this project I had the following roles: Concept, Project management & Development. More precise:
- Concept of a future lecture
- Administration of our project management tool ClickUp and communication tool Discord
- Logic/ Code: Off Axis rendering
- Logic/ Code: Asset interaction
- Logic/ Code: Animations & Particle effects
- PR: Trailer editing






